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Market Scenario The rise in concern of the business groups and various other service and product provider sectors to know their customer experience and feedback has led to the growth of the Customer Experience Analytics Market. The market helps to understand the customer’s needs and demand. The technical development of the market concerns the goals and objectives of the business to understand and attain the need of the consumers and let them for a better experience of the service as the business sectors started increasing tremendously, the increase in the need for business development techniques even grown high in demand. These factors led to the growth of the Customer Experience Analytics Market. Various driving factors are propelling the market growth rate. The rise in demand for improving big data analytics is one of the chief driving factors of the market, and the increase in the level of investment by various business groups and professionals to improve their market value is boosting the market. The advancement in technicalities in marketing is helping marketers to focus and make major business decisions. The outbreak of the virus and the effect of lockdown has shown a moderate effect on the Customer Experience Analytics Market. The vertical segments of the market faced tough challenges during this period. The segments like manufacturing, transportation, retail, and logistics have suffered more because these services were halted due to the strict lockdown guidelines, and the mild impact was seen in segments like healthcare and PSUs. But the key market players are trying to restore the growth of the affected segment. The marketing strategy of the players is to focus on the opportunities to enhance the growth of the global market. The Customer Experience Analytics Market is projected to register a CAGR of 17.7 % and an estimated value of USD 6.5 Billion during the forecast period. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/3119 Competitive Outlook The prominent players in customer experience analytics market are – Adobe Systems Incorporated (U.S.), Oracle Corporation (U.S.), IBM Corporation (U.S.), Nokia Networks (Finland), Tech Mahindra Limited (India), Avaya Inc. (U.S.), SDL (U.K.), SAS Institute Inc. (U.S.), OpenText Corporation (Canada) and HP Inc. (U.S.) among others. Segmentation The Customer Experience Analytics Market is segmented based on touchpoint, solutions, and vertical. The touchpoint segment of the market is bifurcated into the company website, branch, call center, and in terms of the web. Based on the solution segment, the market is fragmented into data management, social media analytical tools, the voice of the customer, web analytical tools, and dashboard and reporting. The vertical segment includes BFSI, healthcare, manufacturing, IT communication service provider, travel, and hospitality. All these segments boost the market value at the global level. Regional Analysis The geographical distribution of the Customer Experience Analytics Market states the growth of the market in major regions such as North America, Europe, Asia Pacific, and the rest of the world. North America is the dominating region of the market with the largest share among other regions. The presence of key players in the major regions of North America, such as the US and Canada, is boosting the regional market; meanwhile, the Asia Pacific is considered the fastest-growing segment due to the increased usage of electronic gadgets, smartphones, and other devices. China, India, Japan, and the Republic of Korea are the leading regions of the Asia Pacific Market. The European Market shows a decent growth rate during the evaluation period. Industry News Sprinklr, a customer experience management company, has raised $400 million in the capital in eight rounds of funding that went public in summer 2021. It is reported that it sold over 16 million shares in its IPO. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/customer-experience-analytics-market-3119 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. LIST OF TABLES TABLE 1 CUSTOMER EXPERIENCE ANALYTICS MARKET, BY TOUCH POINT TABLE 2 CUSTOMER EXPERIENCE ANALYTICS MARKET, BY SOLUTION TABLE 3 CUSTOMER EXPERIENCE ANALYTICS MARKET, BY VERTICAL Continued…. LIST OF FIGURES FIGURE 1 RESEARCH TYPE FIGURE 2 CUSTOMER EXPERIENCE ANALYTICS MARKET, BY TOUCH POINT (%) FIGURE 3 CUSTOMER EXPERIENCE ANALYTICS MARKET, BY SOLUTION (%) Continued…. View Similar Report Fixed-Mobile Convergence (FMC) Market By Convergence Type (Device Convergence, Network Convergence and Application Convergence), Mode (Single-mode and Dual-mode), Component (Infrastructure and Service) Mixed Reality Market Research Report https //writeonwall.com/mixed-reality-market-by-development-size-share-and-demand-opportunity-size-share-trend-intel-corporation-u-s-sony-corporation-japan/ Smart Glass Market https //writeonwall.com/smart-glass-market-by-development-size-share-and-demand-opportunity-size-share-key-manufacturers-drivers-value-and-foreseen-2027/ Passport Reader Market https //writeonwall.com/passport-reader-market-by-development-size-share-and-demand-opportunity-it-security-and-data-protection-analysis-forecast-to-2030/ About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Bob s Track Builderとは? rFactor、Richard Burns Rally、Racer、GT Legends GTR2 Race07 GTR EvolutionやDirectXのゲームに対応した画期的なコース製作ツールです。 簡単なマウス操作でサーキットや、ラリーのSSなどを作ることが可能です。 公式サイトでの製作例 要求スペック Windows XP (32ビット) シェーダー2.0対応のビデオカード 最新のDirectXのドライバ 9.0c Microsoft .Net Framework 2.0 (導入されていない場合にはインストール時に同時に導入されます。) BTBの主な機能 スプライン曲線を利用したレイアウト形成 シンプルな操作の3Dオブジェクト配置 ボタン一つで簡単にゲームへのエクスポートが可能 複数の縁石、タイヤウォール、木などが数秒で配置可能 BTB Pro、BTB Evo Bob s Track Builderには2種類のバージョンがあり、rFactor、RBR、Racerや他の3Dソフトにインポート出来る.xファイルへの変換が出来るBTB Pro GT Legends GTR2 Race07 GTR Evolutionなど、SIMBINのゲームの形式にインポート出来るBTB Evoの2種類があります。 エクスポート機能と多少の仕様が違うだけで、内容はほぼ同じです。 BTBの試用と購入 14日間すべての機能が使えるトライアルデモ期間がありますが、期間を過ぎた場合は1ライセンスあたり79.95オーストラリアドルでPaypalを利用して購入できます。 動画でのチュートリアル BTB製作者のPiddy氏が動画でのチュートリアル(英語)を公開しております。 ぜひ参考にしてみてください http //www.bobstrackbuilder.net/videos.aspx
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クッキー付加 head !-- メタ情報として指定する場合 -- meta http-equiv="Set-Cookie" content="クッキー情報" /head !-- Javaで書く場合 -- script language="JavaScript" TYPE="text/javascript" document.cookie = "クッキー情報" /script !-- 適当なbody -- body WebServer01 br a href="./hoge" hoge /a br body 名前 コメント
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CDR 001 - DEMO RECORDING SESSIONS 1962 (16 49) 1 Little Queenie (demo) 2 Beautiful Delilah (demo) 3 Down The Road Apiece (demo) 4 I Aint Got You (demo) 5 Don t Want No Woman (demo) 6 Around Around (demo) 7 Little Queenie/Beautiful Delilah/La Bamba/Wee Baby Blues (On Your Way To School)/Around Around (demo) 8 You Can t Judge A Book By Looking At The Cover (part) (demo) ■Bill Wyman s Black Box (VGP-329) includes tracks 1-4 mono ■Down The Road Apiece (Bad Wizard BW 6167) includes tracks 5-6 mono ■Reelin Rockin (VGP-274) includes track 7 mono ■Around Around (Invasion Unlimited IU9531-1) includes track 8 mono Note; Dartford, Kent, late 1961 or early 1962 (tracks 1-7), Curly Clayton Sound Studio, London, 10.27.1962 (track 8) CDR 002 - FIRST RECORDING SESSIONS 1963 (50 36) 1 Road Runner (demo) 2 Diddley Daddy (demo) 3 I Want To Be Loved (demo) 4 Baby What s Wrong (demo) 5 Bright Lights, Big City (demo) 6 Come On (7"single) 7 I Want To Be Loved (7"single) 8 Fortune Teller (saturday club) 9 Poison Ivy (long take) (saturday club) 10 Bye Bye Johnny (EP the rolling stones) 11 You Better Move On (EP the rolling stones) 12 I Wanna Be Your Man (7"single) 13 Stoned (7"single) 14 Come On (BBC) 15 Memphis, Tennessee (BBC) 16 Roll Over Beethoven (BBC) 17 Money (EP the rolling stones) 18 Poison Ivy (short take) (EP the rolling stones) 19 Go Home, Girl (outtake) 20 That s Girl Belongs To Yesterday (outtake) 21 Leave Me Alone (outtake) 22 It Should Be You (outtake) ■IBC Demos 1963 (The Swingin Pig TSP-CDS-001) includes tracks 1-5 mono ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes tracks 6-7,12-13 mono ■MORE HOT ROCKS (abkco 96262) includes tracks 8-10,17-18 mono ■DECEMBER S CHILDREN (abkco 94512) includes track 11 mono ■Get Satisfaction...If You Want ! (The Swingin Pig TSP-CD-003) includes tracks 14-16 mono ■Time Trip Vol. 5 (Scorpio TT5) includes track 19-22 mono Note; IBC Studios, London, 3.11.1963 (tracks 1-5), Olympic Sound Studios, London, 5.10.1963 (tracks 6-7), Decca Studios, London, 7.9.1963 (track 8), 7.16.1963 (track 9), 8.8.1963 (tracks 10-11), Saturday Club, BBC Radio, London, 10.26.1963 (tracks 14-16), De Lane Lea Music Recording Studios, London, 10.7.1963 (tracks 12-13) 11.14.1963 (tracks 17-19), Regent Sound Studios, London, 11.20-21.1963 (tracks 20-22) CDR 003 - THE ROLLING STONES SESSIONS 1964 (40 37) 1 Not Fade Away (outtake) 2 I m A King Bee (backing track) 3 Not Fade Away (7"single) 4 Little By Little (7"single) 5 Mr. Spector Mr. Pitney Come Too (outtake) 6 Andrew s Blues (outtake) 7 Wake Up In The Morning (jingle for kellog s rise krispies) 8 Tell Me (You re Coming Back) (outtake) 9 Tell Me (You re Coming Back) (UK LP full length version) 10 Good Times, Bad Times (7"single) 11 As Time Goes By (outtake) 12 Route 66 (BBC) 13 Cops Robbers (BBC) 14 You Better Move On (BBC) 15 Mona (I Need You Baby) (BBC) 16 Don t Lie To Me (outtake) ■The Black Box CD-1 (Yellow Dog YD 046) includes tracks 1,11 mono ■Record Mirror Volume 1 / 1962-1968 (Bedrock Records) includes track 2 mono ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes tracks 3-4,10 mono ■Necrophilia (VGP-317) includes tracks 5-6 mono ■The Rolling Stones No.2 (bootleg) includes track 7 mono ■Bright Lights Big City (VGP-307) includes track 8 mono ■THE ROLLING STONES (London P25L 25031) includes track 9 mono ■Comden Thatre 1964 (The Swingin Pig TSP-CDS-004) includes tracks 12-15 stereo ■METAMORPHOSIS (abkko 90062) includes track 16 stereo Note; Regent Sound Studios, London, 1.10.1964 (tracks 1-2), 1.28-29.1964 (tracks 3),2.4.1964 (Tracks 4-6), 2.24-25.1964 (tracks 8-10), 5.12.1964 (track 16), Pye Studios, London, 2.6.1964 (track 7), De Lane Lea Music Recording Studios, London, 3.11.1964 (track 11), Blues in Rhythm, BBC Radio, London, 3.19.1964 (tracks 12-15) CDR 004 - CHESS RECORDING SESSIONS 1964 (41 56) 1 It s All Over Now (stereo version) 2 I Can t Be Satisfied (stereo version) 3 Stewed Keefed (outtake) 4 Confenssin The Blues (stereo version) 5 Around Around (stereo version) 6 Look What You ve Down (stereo version) 7 Down The Road Apiece (stereo version) 8 If You Need Me (stereo version) 9 Hi-Heel Sneakers (outtake) 10 Meet Me In The Bottom (outtake) 11 Empty Heart (stereo version) 12 Tell Me Baby, How Many More Time (outtake) 13 2120 South Michigan Avenue (full length stereo version) 14 Reelin Rockin (outtake) ■12X5 (abkco 94022) includes tracks 1, 4, 5, 8,11,13 stereo ■MORE HOT ROCKS (abkco 96262) includes track 2 stereo ■The Black Box CD-1 (Yellow Dog YD 046) includes tracks 3, 9-10,12 stereo ■DECEMBER S CHILDREN (abkco 94512) includes track 6 stereo ■THE ROLLING STONES, NOW! (abkco 94202) includes track 7 stereo ■Reelin Rockin (VGP-274) includes track 14 mono Note; Chess Studios, Chicago, Illinois, 6.10.1964 (tracks 1-3), 6.11.1964 (tracks 4-14) CDR 005 - RECORDING SESSIONS FOR ANDREW OLDHAM 1964 (44 54) 1 Some Things Just Stick In Your Mind (basic track) 2 Some Things Just Stick In Your Mind (additional pedal steel guitar) 3 Try A Little Harder (basic track) 4 Try A Little Harder (additional brass backing vocals) 5 Heart Of Stone (basic track) 6 Heart Of Stone (additional pedal steel guitar) 7 Blue Turns To Grey (basic track) 8 Blue Turns To Grey (additional female backing vocals) 9 Earch Every Day Of The Year (basic track) 10 Earch Every Day Of The Year (additional female backing vocals, brass strings) 11 (Walkin Thru The) Sleepy City (basic track) 12 (Walkin Thru The) Sleepy City 13 We re Wastin Time (basic track) 14 We re Wastin Time (additional pedal steel guitar fiddle) 15 I d Much Rather Be With The Boys (basic track) 16 I d Much Rather Be With The Boys (additional backing vocals pedal steel guitar) ■The Black Box CD-1 (Yellow Dog YD 046) includes tracks 1, 3, 7,11,13 mono ■METAMORPHOSIS (abkko 90062) includes tracks 2, 4, 6,10,12,14,16 stereo ■The Allen Klein Collection / Kleins Revenge (Midnight Beat MBCD 128) includes tracks 5, 9,15 mono ■Necrophilia (VGP-317) includes track 8 stereo Note; Regent Sound Studios, London, 2.13.1964 (tracks 1, 3), 6.29-7.7.1964 (tracks 2, 4), 7.21-23.1964 (tracks 5-6), 8.31-9.4.1964 (tracks 7-14), Decca Studios, London, 2.1965 (tracks 15-16) CDR 006 - THE ROLLING STONES NO.2 SESSIONS 1964 (34 42) 1 Little Red Rooster (7"single) 2 Off The Hook (7"single) 3 Susie Q (with count version) 4 Surprise, Surprise (fourteen) 5 We Were Falling In Love (Waving Hair) (outtake) 6 Everybody Needs Somebody To Love (long take-stereo version) 7 Heart Of Stone (stereo long version) 8 Time Is On My Side (guitar intro take-stereo version) 9 What A Shame (stereo version) 10 Mercy, Mercy (outtake) 11 Good Bye Girl (outtake) 12 Key To The Highway (outtake) ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes tracks 1-2 mono ■Time Trip Vol. 5 (Scorpio TT5) includes tracks 3,10-12 mono, track 7 stereo ■THE ROLLING STONES, NOW! (abkco 94202) includes track 4 mono, track 9 stereo ■Bill Wyman s Black Box (VGP-329) includes track 5 mono ■Bright Lights Big City (VGP-307) includes track 6 stereo ■HOT ROCKS 1964-1971 (abkco 96672) includes track 8 stereo Note; Regent Sound Studios, London, 9.2.1964 (tracks 1-2), 9.28-29.1964 (tracks 3-5), RCA Studios, Los Angeles, California, 11.2.1964 (tracks 6-7), Chess Studios, Chicago, Illinois, 11.8.1964 (tracks 8-12) CDR 007 - OUT OF OUR HEADS SESSIONS 1965 (42 01) 1 The Last Time (stereo version) 2 Play With Fire (stereo version) 3 The Under Assistant Westcoast Promotion Man (full length version) 4 (I Cant Get No) Satisfaction (backing track) 5 The Spider The Fly (backing track) 6 (I Cant Get No) Satisfaction (stereo version 1) 7 (I Cant Get No) Satisfaction (stereo version 2 acoustic guitar only) 8 The Spider The Fly (7"single) 9 Good Times (additional female backing vocals) 10 I ve Been Loving You Too Long (studio take) 11 Get Off Of My Cloud (stereo version) 12 The Singer Not The Song (stereo version) 13 Looking Tired (outtake) 14 As Tears Go By (7"single) ■Time Trip Vol. 5 (Scorpio TT5) includes track 1 stereo ■HOT ROCKS 1 (London 820141) includes tracks 2, 6,11 stereo ■SINGLES COLLECTION / THE LONDON YEARS (abkco 1218-2) includes track 3 mono ■The Black Box CD-1 (Yellow Dog YD 046) includes track 4 mono, track 13 stereo ■Ultra Rare Trax Vol. 9 (The Genuine Pig TGP-CD-132) includes track 5 mono ■HOT ROCKS 1964-1971 (abkco 96672) includes track 7 stereo ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes tracks 8,14 mono ■Necrophilia (VGP-317) includes track 9 stereo ■MORE HOT ROCKS (abkco 96262) includes track 10 stereo ■Bright Lights Big City (VGP-307) includes track 12 stereo Note; RCA Studios, Los Angeles, California, 1.17-18, 2.17.1965 (track 1), 1.17-18.1965 (track 2),5.11-12.1965 (tracks 4-10), 9.5.1965 (tracks 11-12), 9.6.1965 (track 13), Chess Studios, Chicago, Illinois, 5.10.1965 (track 3), IBC Studios, London, 10.26.1965 (track 14) CDR 008 - AFTERMATH SESSIONS 1966 (57 48) 1 19th Nervous Breakdown (outtake) 2 19th Nervous Breakdown (stereo version) 3 Sad Day (US 7"single) 4 Mother Little Helper (backing track) 5 Paint It, Black (edited backing track) 6 Paint It, Black (stereo version-different mix) 7 Paint It, Black (full length version) 8 Long Long While (7"single) 9 Lady Jane (backing track) 10 Out Of Time (backing track) 11 If You Let Me (outtake) 12 Con Le Mie Lacrime (without harpsichord version) 13 Con Le Mie Lacrime (Italia 7"single) 14 Out Of Time (outtake) 15 Have You Seen Your Mother, Baby, Standing In The Shadow ? (backing track) 16 Have You Seen Your Mother, Baby, Standing In The Shadow ? (outtake) 17 Have You Seen Your Mother, Baby, Standing In The Shadow ? (stereo version) 18 Who s Driving Your Plane (7"single) ■Time Trip Vol. 5 (Scorpio TT5) includes tracks 1-2, 6 stereo, tracks 5, 9,12,15,17 mono ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes tracks 3, 7-8,18 mono ■Time Trip disc 3 (DAC-063) includes track 4 mono ■Masons Yard To Primrose Hill (VGP-112) includes track 10 mono ■METAMORPHOSIS (abkko 90062) includes tracks 11,14 stereo ■The Black Box Bonus CD (Yellow Dog YD 2000) includes track 13 mono ■The Black Box CD-1 (Yellow Dog YD 046) includes track 16 mono Note; RCA Studios, Los Angeles, California, 12.3-8.1965 (tracks 1-4), 3.6-9.1966 (tracks 5-11), 8.3-11.1966 (track 18), IBC Studios, London, 3.15.1966 (tracks 12-13), 8,31-9.2.1966 (tracks 15-17), Pye Studios, London, 4.27-30.1966 (track 14) CDR 009 - BETWEEN THE BUTTONS SESSIONS 1966 (52 42) 1 Yesterday s Papers (outtake) 2 Yesterday s Papers (baking track) 3 My Obsession (baking track) 4 All Sold Out (baking track) 5 Please Go Home (baking track) 6 Complicated (baking track) 7 Let s Spend The Night Together (baking track) 8 Get Yourself Together (Can t Believe / I Can See It) (outtake take 1) 9 Let s Spend The Night Together (baking track with chorus) 10 Ruby Tuesday (baking track) 11 Let s Spend The Night Together (stereo version) 12 Ruby Tuesday (stereo version) 13 Dandelion (outtake) 14 Get Yourself Together (Can t Believe / I Can See It) (ourtake 2-backing track) 15 Get Yourself Together (Can t Believe / I Can See It) (outtake 2) 16 Trouble In Mind (outtake) ■Time Trip disc 4 (DAC-063) includes tracks 1,13 mono, track 8 stereo ■The Black Box CD-2 (Yellow Dog YD 047) includes tracks 2-6,14 stereo, tracks 7,10 mono ■The Black Box CD-1 (Yellow Dog YD 046) includes track 9 mono ■THROUGH THE PAST, DARKLY (abkco 90032) includes tracks 11-12 stereo ■Accidents Will Happen (VGP-370) includes track 15 mono ■Hot Stuff Volume Two (Great Dane Records GDR 9417/ABCD) includes track 16 mono Note; RCA Studios, Los Angeles, California, 8.3-11.1966 (tracks 1-8), Olympic Sound Studios, London, 11.8-26.1966 (tracks 9-16) CDR 010 - THEIR SATANIC MAJESTIES REQUEST SESSIONS 1967 DISC 1 (19 33) 1 We Love You (7"single) 2 Dandelion (7"single) 3 We Love You (stereo version) 4 Dandelion (stereo version) 5 We Love You (rehearsal) ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes tracks 1-2 mono ■MORE HOT ROCKS (abkco 96262) includes track 3 stereo ■THROUGH THE PAST, DARKLY (abkco 90032) includes track 4 stereo ■Time Trip disc 4 (DAC-063) includes track 5 stereo Note; Olympic Sound Studios, London, 6.12-13 21.1967 (tracks 2, 4-5), 7.2-22.1967 (tracks 1, 3) CDR 011 - THEIR SATANIC MAJESTIES REQUEST SESSIONS 1967 DISC 2 (57 49) 1 2000 Light Years From Home (rehearsal) 2 2000 Light Years From Home (take 1) 3 2000 Light Years From Home (takes 2-4) 4 2000 Light Years From Home (takes 5-6) 5 2000 Light Years From Home (takes 7-10) 6 2000 Light Years From Home (take 11) 7 2000 Light Years From Home (takes 12-13) 8 2000 Light Years From Home (takes 14-15) 9 2000 Light Years From Home (retakes 3-4) 10 5 Part Jam Part 1 (takes 1-2) 11 5 Part Jam Part 1 (takes 3-5) 12 5 Part Jam Part 5 (takes 1-3) 13 5 Part Jam Part 4 (takes 1-10) 14 5 Part Jam Part 4 (takes 11-15) 15 5 Part Jam Part 3 (takes 1-5) 16 5 Part Jam Part 2 (takes 1-5) ■Satanic Sessions Volume One disc 1 (Midnight Beat MB CD 120) includes tracks 1-16 stereo Note; Olympic Sound Studios, London, May-October 1967 (tracks 1-16) CDR 012 - THEIR SATANIC MAJESTIES REQUEST SESSIONS 1967 DISC 3 (60 32) 1 We Love You (takes 15-16) 2 We Love You (takes 17-19) 3 She s A Rainbow (takes 1-2) 4 She s A Rainbow (takes 3-7) 5 Citadel (takes 20-24) 6 Citadel (takes 25-31) 7 Citadel (takes 32-33) 8 Citadel (take 34) 9 Citadel (take with piano overdub) 10 In Another Land (takes 1-3) 11 In Another Land (takes 4-8) 12 In Another Land (take 9) 13 Child Of The Moon (take 10) ■Satanic Sessions Volume One disc 2 (Midnight Beat MB CD 121) includes tracks 1-13 stereo Note; Olympic Sound Studios, London, May-October 1967 (tracks 1-13) CDR 013 - THEIR SATANIC MAJESTIES REQUEST SESSIONS 1967 DISC 4 (60 23) 1 Child Of The Moon (takes 11-12) 2 Sing This All Together (take 7) 3 Sing This All Together (intro) 4 The Lantern (take 1) 5 The Lantern (takes 2-3) 6 The Lantern (takes 4-5) 7 The Lantern (take 10) 8 The Lantern (take 11) 9 The Lantern (take 14) 10 The Lantern (take 15-17) 11 The Lantern (retakes 1-3) 12 On With The Show (takes 1-3) 13 On With The Show (takes 4-6) 14 On With The Show (takes 7-10) ■Satanic Sessions Volume One disc 3 (Midnight Beat MB CD 122) includes tracks 1-14 stereo Note; Olympic Sound Studios, London, May-October 1967 (tracks 1-14) CDR 014 - THEIR SATANIC MAJESTIES REQUEST SESSIONS 1967 DISC 5 (58 09) 1 On With The Show (take 11) 2 On With The Show (takes 12+14) 3 In Another Land (chorus part, takes 1-2) 4 In Another Land (chorus part, takes 3-4) 5 In Another Land (chorus part, takes 5-14) 6 Majesties Honky Tonk (takes 1-2) 7 Majesties Honky Tonk (take 3) 8 Majesties Honky Tonk (takes 4-9) 9 Majesties Honky Tonk (takes 10) 10 Majesties Honky Tonk (takes 11-12) 11 Majesties Honky Tonk (takes 15-17) 12 Jam One (takes 1-7) 13 Jam One (takes 8-9) 14 Jam One (takes 10-15) 15 Title 15 (takes 1-3) 16 Title 15 (take 4) 17 Title 15 (takes 5) ■Satanic Sessions Volume One disc 4 (Midnight Beat MB CD 123) includes tracks 1-17 stereo Note; Olympic Sound Studios, London, May-October 1967 (tracks 1-17) CDR 015 - THEIR SATANIC MAJESTIES REQUEST SESSIONS 1967 DISC 6 (49 16) 1 Title 15 (takes 6) 2 Title 15 (takes 7) 3 Gomper (take 1) 4 Gomper (take 2) 5 Gomper (take 3) 6 Gomper (take 4) 7 Gomper (take 5) 8 Gomper (part 1, take 1) 9 Gomper (part 1, take 2) 10 Soul Blues (take 1) 11 Soul Blues (take 2) 12 Soul Blues (take 3) 13 2000 Man (takes 1-2) 14 2000 Man (take 3) 15 2000 Man (takes 4-5) ■Satanic Sessions Volume Two disc 1 (Midnight Beat MB CD 124) includes tracks 1-15 stereo Note; Olympic Sound Studios, London, May-October 1967 (tracks 1-15) CDR 016 - THEIR SATANIC MAJESTIES REQUEST SESSIONS 1967 DISC 7 (47 45) 1 2000 Man (take 6) 2 2000 Man (takes 7-8) 3 2000 Man (takes 9-11) 4 2000 Man (takes 13-15) 5 2000 Man (end part, takes 1-3) 6 2000 Man (intro, takes 1-2) 7 2000 Man (intro, takes 3-14) 8 Guitar/Organ Jam (similar to She Smiled Sweetly) 9 Blues 3 (takes 27-31) 10 Blues 3 (takes 32-39) 11 Blues 3 (takes 40-44) 12 Blues 3 (retakes 1-2) 13 Blues 3 (retake 3) 14 Blues 3 (retakes 4-5) ■Satanic Sessions Volume Two disc 2 (Midnight Beat MB CD 125) includes tracks 1-14 stereo Note; Olympic Sound Studios, London, May-October 1967 (tracks 1-14) CDR 017 - THEIR SATANIC MAJESTIES REQUEST SESSIONS 1967 DISC 8 (47 24) 1 Gold Painted Fingernails (take 1) 2 Gold Painted Fingernails (take 2) 3 Gold Painted Fingernails (takes 3-4) 4 Gold Painted Fingernails (takes 5-9) 5 Gold Painted Fingernails (takes 10-11) 6 Gold Painted Fingernails (take 12) 7 Gold Painted Fingernails (takes 13-16) 8 Gold Painted Fingernails (take 17) 9 Gold Painted Fingernails (takes 18-22) 10 Gold Painted Fingernails (take 23) 11 2000 Man (middle part, takes 2-3) 12 2000 Man (middle part, takes 4-6) 13 2000 Man (middle part, takes 7-10) 14 2000 Man (middle part, takes 11-12) 15 2000 Man (middle part, take 13) ■Satanic Sessions Volume Two disc 3 (Midnight Beat MB CD 126) includes tracks 1-15 stereo Note; Olympic Sound Studios, London, May-October 1967 (tracks 1-15) CDR 018 - BEGGARS BANQUET SESSIONS 1968 DISC 1 (43 35) 1 Rock Me Baby (rehearsal) 2 Stray Cat Blues (rehearsal) 3 Untitled (rehearsal) 4 Hold On, I m Comin (rehearsal) 5 Jumpin Jack Flash (rehearsal) 6 Untitled (rehearsal) 7 Some Satisfaction (rehearsal) 8 Rock Me Baby (rehearsal) 9 I ll Coming Home (rehearsal) 10 Untitled (rehearsal) 11 Conversations ■Surrey Rehearsals 1968 (VGP-108) includes tracks 1-11 mono Note; R.G. Jones Studios, Morden, Surrey, 2.21.1968 (tracks 1-11) CDR 019 - BEGGARS BANQUET SESSIONS 1968 DISC 2 (53 41) 1 Jig-Saw Puzzle (take 1) 2 Jig-Saw Puzzle (take 2) 3 Jig-Saw Puzzle (takes 3-5) 4 Jig-Saw Puzzle (take 6) 5 Jig-Saw Puzzle (takes 7-8) 6 Jig-Saw Puzzle (take 9) 7 Jig-Saw Puzzle (take 10) 8 Jig-Saw Puzzle (take 11) 9 Jig-Saw Puzzle (take 12) 10 Jig-Saw Puzzle (take 13) 11 Jig-Saw Puzzle (take 14) ■Satanic Sessions Volume Two disc 4 (Midnight Beat MB CD 127) includes tracks 1-11 stereo Note; Olympic Sound Studios, London, 3.17-4.3.1968 (tracks 1-11) CDR 020 - BEGGARS BANQUET SESSIONS 1968 DISC 3 (70 36) 1 Jumpin Jack Flash (backing track) 2 Child Of The Moon (backing track) 3 Jumpin Jack Flash (stereo version) 4 Child Of The Moon (stereo version) 5 Parachute Woman (early mix) 6 Stray Cat Blues (outtake) 7 Did Everybody Pay This Dues ? (outtake) 8 Street Fighting Man (US 7"single-mono different vocals version) 9 No Expectations (outtake) 10 Dear Doctor (outtake) 11 Dear Doctor (early mix) 12 Prodigal Son (stereo version) 13 Factory Girl (outtake) 14 Sister Morphine (outtake) 15 Hamburger To Go (Stuck Out All Alone) (outtake) 16 Blood Red Wine (outtake) 17 Family (outtake-electric version) 18 Still A Fool (outtake) ■Time Trip disc 4 (DAC-063) includes tracks 1-2 mono, tracks 9-10,14 stereo ■THROUGH THE PAST, DARKLY (abkco 90032) includes track 3 stereo ■SINGLES COLLECTION / THE LONDON YEARS (abkco 1218-2) includes track 4 stereo ■R.S.V.P. (Cool Blokes Production) includes tracks 5-6,11-13 stereo ■Necrophilia (VGP-317) includes track 7 stereo ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes track 8 mono ■The Trident Mixes (DAC-052) includes tracks 15-18 stereo Note; Olympic Sound Studios, London, 3.17-4.3.1968 (tracks 2, 4-7), 4.20.1968 (tracks 1, 3), 5.13-23.1968 (tracks 8-18) Note; track 11 (R.S.V.P. track 17) CDR 021 - BEGGARS BANQUET SESSIONS 1968 DISC 4 (62 22) 1 Sympathy For The Devil (early takes part 1 from one plus one ) 2 Sympathy For The Devil (early takes part 2 from one plus one ) 3 Sympathy For The Devil (early takes part 3 from one plus one ) 4 Sympathy For The Devil (early takes part 4 from one plus one ) 5 Sympathy For The Devil (early takes part 5 from one plus one ) 6 Sympathy For The Devil (early takes part 6 from one plus one ) 7 Sympathy For The Devil (early takes part 7 from one plus one ) 8 Sympathy For The Devil (early takes part 8 from one plus one ) 9 Sympathy For The Devil (early takes part 9 from one plus one ) 10 Sympathy For The Devil (early takes part 10 from one plus one ) 11 Sympathy For The Devil (edited 3rd strophe) 12 Sympathy For The Devil (beggars banquet) 13 Jam (London Jam) (part 1 from one plus one ) 14 Jam (London Jam) (part 2 from one plus one ) 15 Family (acoustic version) 16 Family (with additional bass guitar percussions) ■Political Cartoons (JJ Records) includes tracks 1-10,13-14 mono ■R.S.V.P. (Cool Blokes Production) includes track 11 stereo ■BEGGARS BANQUET (London 800 084-2) includes track 12 stereo ■The Trident Mixes (DAC-052) includes track 15 stereo ■METAMORPHOSIS (abkko 90062) includes track 16 stereo Note; Olympic Sound Studios, London, 6.4-10.1968 (tracks 1-14), 6.28.1968 (tracks 15-16) CDR 022 - LET IT BLEED SESSIONS 1969 DISC 1 (42 17) 1 Honky Tonk Women (outtake) 2 You Can t Always Get What You Want (edited stereo version) 3 Gimme Shelter (outtake) 4 Gimme Shelter (different vocals version 1) 5 Gimme Shelter (different vocals version 2) 6 You Got The Silver (Mick Jagger on lead vocals version) 7 Sister Morphine (different mix) 8 I Was Just A Country Boy (outtake) 9 Downtown Suzie (Lily Street Lucie) (basic track) 10 Downtown Suzie (Lily Street Lucie) (remixed version) ■The Black Box CD-3 (Yellow Dog YD 048) includes tracks 1, 3 stereo ■SINGLES COLLECTION / THE LONDON YEARS (abkco 1218-2) includes track 2 stereo ■Time Trip disc 1 (DAC-063) includes tracks 4, 6 stereo ■Time Trip disc 4 (DAC-063) includes track 5 stereo ■Sotheby s Reel 1969-1970 (Idol Mind Production IMP-N-013) includes track 7 stereo ■The Trident Mixes (DAC-052) includes tracks 8-9 stereo ■METAMORPHOSIS (abkko 90062) includes track 10 stereo Note; Olympic Sound Studios, London, 2.10-3.31.1969 (tracks 1-8), 4.23.1969 (tracks 9-10) CDR 023 - LET IT BLEED SESSIONS 1969 DISC 2 (46 54) 1 Honky Tonk Women (basic track) 2 Honky Tonk Women (stereo version) 3 Country Honk (basic track) 4 Loving Cup (outtake) 5 Jiving Sister Fanny (take 1) 6 Jiving Sister Fanny (take 2) 7 I Don t Know Why (basic track) 8 I Don t Know Why (remixed version) 9 All Down The Line (outtake-acoustic version) 10 I m Going Down (basic track) 11 Hillside Blues (I Don t Know The Reason Why) (outtake) ■Olympic Years 1967-69 (Dandelion 94003) includes track 1 mono ■SINGLES COLLECTION / THE LONDON YEARS (abkco 92312) includes track 2 stereo ■The Black Box CD-3 (Yellow Dog YD 048) includes track 3 mono, track 9 stereo ■Sotheby s Reel 1969-1970 (Idol Mind Production IMP-N-013) includes track 4 stereo ■The Trident Mixes (DAC-052) includes tracks 5, 7, 10 stereo ■METAMORPHOSIS (abkko 90062) includes tracks 6, 8 stereo ■Hillside Blues (VGP-214) includes track 11 stereo Note; Olympic Sound Studios, London, 4.17-7.2.1969 (tracks 1-8), Sunset Sound Studios Elektra Studios, Los Angeles, California, 10.17-11.2.1969 (tracks 9-11) NEXT
https://w.atwiki.jp/bfgmatome/pages/180.html
ゲーム情報(登録されているタグ) シリーズ>My Kingdom for the Princess ジャンル>アーケード&アクション ジャンル>タイムマネージメント ジャンル>パズル ジャンル>戦略系 製作会社>Nevosoft 言語>日本語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/5876/my-kingdom-for-the-princess/index.html 日本語 http //www.bigfishgames.jp/download-games/8658/my-kingdom-for-the-princess/index.html 紹介文 とある王国をおそった嵐は建物や道路を崩壊しただけでなく、長い眠りについていた凶暴なドラゴンまで目覚めさせてしまった!腹ペコなドラゴンが国中を飛び回るなか、勇敢な騎士であるアーサーは美しいヘレン姫を彼女の王国まで無事に送り届けるという任務を買って出た。見事成功すれば新しい城がほうびとして与えられるが、なによりもアーサーが切望しているのは美しい姫のハートを射止めること。道路や橋だけでなくさまざまな建物の再建までと、男の中のオトコ・アーサーが障害を乗り越え大活躍!すべてはお姫様のために! 美しいグラフィック クセになるゲームプレイ お姫様をエスコート 画像 « » var ppvArray_0_3c4e45774ecebd0abadd07256f8e3f01 = new Array(); ppvArray_0_3c4e45774ecebd0abadd07256f8e3f01[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=My+Kingdom+for+the+Princess+%28%E3%81%99%E3%81%B9%E3%81%A6%E3%81%AF%E3%81%8A%E5%A7%AB%E6%A7%98%E3%81%AE%E3%81%9F%E3%82%81%E3%81%AB%29&file=en_my-kingdom-for-the-princess-screen1.jpg ; window.onload=function(){ ppvShow_0_3c4e45774ecebd0abadd07256f8e3f01(0); }; function ppvShow_0_3c4e45774ecebd0abadd07256f8e3f01(n){ if(!ppvArray_0_3c4e45774ecebd0abadd07256f8e3f01[n]){ alert( 画像がありません ); return; } ppv_0_3c4e45774ecebd0abadd07256f8e3f01$( ppv_img_0_3c4e45774ecebd0abadd07256f8e3f01 ).src=ppvArray_0_3c4e45774ecebd0abadd07256f8e3f01[n]; ppv_0_3c4e45774ecebd0abadd07256f8e3f01$( ppv_link_0_3c4e45774ecebd0abadd07256f8e3f01 ).href=ppvArray_0_3c4e45774ecebd0abadd07256f8e3f01[n]; ppv_0_3c4e45774ecebd0abadd07256f8e3f01$( ppv_prev_0_3c4e45774ecebd0abadd07256f8e3f01 ).href= javascript ppvShow_0_3c4e45774ecebd0abadd07256f8e3f01( +(n-1)+ ) ; ppv_0_3c4e45774ecebd0abadd07256f8e3f01$( ppv_next_0_3c4e45774ecebd0abadd07256f8e3f01 ).href= javascript ppvShow_0_3c4e45774ecebd0abadd07256f8e3f01( +(n+1)+ ) ; } function ppv_0_3c4e45774ecebd0abadd07256f8e3f01$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } 備考 レス一覧 261 名前: 名無しさんの野望 [sage] 投稿日: 2009/07/26(日) 07 56 26 ID z2uW6STM My Kingdom for the Princessがすごく面白い ウェブマネーで買えないかなあ 324 名前: 名無しさんの野望 [sage] 投稿日: 2009/08/17(月) 21 42 59 ID Lv7FJX7u ミスティックインって日本語サイトのほうで99円だったから 購入してみたよ。 けっこう面白かったけど、大魔道士だっけ?かがすごく ムカついたw ちょっとくらい待てっつーの。 最近「MY KINGDOM for PRINCESS」購入したけど 面白かったよー。 「ビルド ア ロット」みたいな感じのゲーム。でも家を建てるだけ じゃなくて伐採とか、砕石とか…ほかにもあんなゲームあったら 教えてください。 325 名前: 名無しさんの野望 [sage] 投稿日: 2009/08/17(月) 22 00 33 ID u+BFKijW . 324 「My Kingdom for the Princess」面白いよね!あまり話題になってないのが意外。英語版だからかな? 俺は「Build-a-lot」よりも、初期のバイオハザードやフリーソフトの「魔法の塔」(http //www.vector.co.jp/vpack/browse/pickup/pw3/pw003949.html)を思い出した。 このゲームのキモは、どの道から先に開拓していくか?のパズル性にあると思うので… 俺も似たゲームがあるのならば知りたい。 327 名前: 名無しさんの野望 [sage] 投稿日: 2009/08/17(月) 22 52 39 ID YeWG3pOx . 324 「MY KINGDOM for PRINCESS」 私も好きだこれ もう少しレベルがあると嬉しいなー 少し物足りない Ⅱとか出ればなあ 328 名前: 名無しさんの野望 [sage] 投稿日: 2009/08/18(火) 01 35 36 ID xfNZEua9 . 327 私もそう思います。 けっこう楽しめるゲームだからステージ増えてもいいし 続編が出たらそれはそれで楽しいかな、と。 やっぱりみんな製材所(?)から建て始めます? ルートを確立してから始めないと、すぐ時間がなくなっちゃうw 329 名前: 名無しさんの野望 [sage] 投稿日: 2009/08/18(火) 08 44 30 ID NYx6Wi8H My Kingdom For Princessはおもしろいですよね。 何回やっても日没に間に合わないところがある。あきらめてしまった。 Westwardのシリーズにちょっと似てるかな。 だいたい最初は製材所からですよね。そのあと農場かつり小屋って感じ。 331 名前: 名無しさんの野望 [sage] 投稿日: 2009/08/18(火) 17 45 39 ID /IzeE84b 建設+パズル要素という点では、Be a Kingが近いかもしれない http //www.bigfishgames.com/download-games/5102/be-a-king/index.html 634 名前: 名無しさんの野望 [sage] 投稿日: 2009/11/08(日) 10 50 22 ID O3EqT7UK 今日リリースのIsland RealmsがMy Kingdom for the Princessに似てて楽しいかも ただしヒントがあんまり無さそうなので、試行錯誤が好きな人むけかな ジャマしてくる奴らがウザったいのがイイ感じですw 777 名前: 名無しさんの野望 [sage] 投稿日: 2010/03/23(火) 19 22 42 ID gvsJFH2k 箱庭物も結構ありますね。 最近やったのではではAncient RomeとMy Kingdom for the Princessがめっちゃ面白かった。 だけどなかなか難しい。 Ancientのレベル30を越せずあきらめてやったMy Kingdom~がまたクリアできない。 ここ何日かあちこちでWalkthrough 見ているのだけど・・・。 海外はWalkthrough がたくさんあっていいね。翻訳してもわかりにくいのでちゃんと 日本語サイトのを読みたい。翻訳したものよんでいると頭が時々おかしくなって疲れます。 したらばに参考になるスレはみつけたのでもう一回 トライしてみよう・どちらも体験版やって面白い買ったので買いました。 My Kingdom~はiwinでふりーをみつけたのでやったけどやはり気に入ったものは CM入りでは物足りない 787 名前: 名無しさんの野望 [sage] 投稿日: 2010/03/24(水) 06 40 20 ID QzvV1jFD . 774,775 フェアリー、面白いんだ。 じゃあ、とりあえずこれだけダウンロードしようかな。 . 777 私もMy kingdom~好き。 かなり没頭してしまう。 892 名前: 名無しさんの野望 [sage] 投稿日: 2010/03/28(日) 19 43 23 ID eAad3vzA 「すべてはお姫様のために」面白いねー 難易度がうまく設定されてあるし絵も可愛い 飽きずに長く遊べる感じだし、これは買う価値あると思った あと和訳がいいw 原題だと「お姫様のための王国」だもんな 895 名前: 名無しさんの野望 [sage] 投稿日: 2010/03/28(日) 20 38 53 ID wqJbnV2p . 892 おもわずやたっ日本語版きた!とサイトにいったら無いじゃんorz お魚さんの所にも早くきて欲しい 472 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/07(金) 11 57 36 ID xx+LPQ5l レジェンド オブ サンナーとかも好き。 自分もこの手のゲームが好きだわ。 アイテム探しゲームは種類多いけれど、 RTSとかすべてはお姫様の為にみたいなのがどんどん増えるといいな。 745 名前: 名無しさんの野望 投稿日: 2010/05/27(木) 01 27 11 ID TaZyW1XU . 743 ありがとー。 ついでにオススメなー。 ファーム フレンジーシリーズ・ホテル エンパイヤー・Cake Mania 3・ Diner Dash 5 BOOM・Farm Mania・Fix-It-Up・Forgotten Lands First Colony・ Hotel Dash Suite Success・My Kingdom for the Princess・Ranch Rush・ Royal Envoy 何を持っているのかわからんから、繰り返し遊んでいるのを挙げてみた。試してみて。 747 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/27(木) 06 37 35 ID VIx2GljQ . 743 上で挙げられているのから選ぶなら、BEリッチ、My Kingdom for the Princessがお勧め。 だけど、My Kingdom for the Princessはiwinでフリーでできる。 Royal Envoyは上の方で面白いって話があったよね。 私はまだ試してないけど。 804 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/31(月) 15 18 22 ID aAEOZmP8 ちょこちょこ話題になってたMy kingdom for the princess やってみたよ 面白いねえ、これ! ロイヤルエンヴォイに似てるかな~ あれこれ試してゴールドフラッグ全部取れたんだけど、最後から二つ手前のトーチの面がすっごい苦労したわ…… とても遊びがいのあるいいゲームでした 808 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/31(月) 16 40 59 ID 63FBGHb0 . 804 my kingdomが好きな人は総じてenvoyも楽しめるよねー 812 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/31(月) 23 35 10 ID 2Vi3IRg9 . 808 この二つを好きな人には、Island Realms もおすすめなんだけど、 みんなやったことあるのかなぁ。面数も多いし、後半はゴールド取るのきびしくなる。 ただ日本語版はないみたいなので、残念ですよ。 813 名前: 名無しさんの野望 [sage] 投稿日: 2010/05/31(月) 23 44 27 ID BcCXCA1C . 812 遊んだ感じ似てるよね 出た時オススメしたら、微妙に難易度が足りないって言われた気がするw 825 名前: 名無しさんの野望 [sage] 投稿日: 2010/06/02(水) 07 58 09 ID ph4s0vpP アイテム探し・謎解き系は自分にとってマンネリ気味で、タイムマネジメント系は最近なんだかイライラする。 何回でも遊んでいるタイムマネジメントは、すべてはお姫様のためにとマジックファーム、ビルボとライフクエスト。 Royal EnvoyはCE買ったけど、合わなかった。 そんな私にオススメのゲームを教えてください。 387 名前: 名無しさんの野望 [sage] 投稿日: 2010/07/23(金) 20 52 44 ID kqcBdgXm ”すべてはお姫様のために”が日本サイトで一位だね。 確かに面白すぎるゲームだよ。 これの2とか続編が出ないかなぁ。 何度やっても新鮮で遊びがいはある。 アメリカサイトでの人気はどうなのかな? 自分は”royal envoy"よりずっと楽しめたけど。 553 名前: 名無しさんの野望 [sage] 投稿日: 2010/08/15(日) 05 55 19 ID my/J7y/L . 552 建築タイムマネージメントなら、Royal EnvoyとMy Kingdom for the Princessがイチオシ この二つは定価で購入してもかなり満足できると思う あとはHotel Mogul 、Vacation Mogul 敵が攻めてくるタイプで、Be a King1・2、Island Realms 変わり種で部屋の模様替えのHome Sweet Home2(1の方は今一つだった このあたりが楽しかったよ 554 名前: 名無しさんの野望 [sage] 投稿日: 2010/08/15(日) 07 24 31 ID X3tsuzaL 日本語なら「すべてはお姫様のために」真剣におすすめ ヘビロテ確実 私はすでに六回目プレー中 555 名前: 名無しさんの野望 [sage] 投稿日: 2010/08/15(日) 07 37 34 ID XPOvclts . 554 絵も可愛いし私も大好き。2出ないかな? コレクターエディションでも買うよ! 572 名前: 名無しさんの野望 [sage] 投稿日: 2010/08/18(水) 09 20 30 ID IOgzULEz ビッグフィッシュじゃないからスレ違いかもしれないけど、My Kingdom~によく似てるゲームがあります。 ttp //www.realore.com/games/roads_of_rome/ 573 名前: 名無しさんの野望 [sage] 投稿日: 2010/08/18(水) 09 40 38 ID 7XuYQVuD http //www.microsoft.com/japan/games/age3/ この手のシリーズの戦いがない劣化版と違うの? 生産もコツコツもタイムマネジメントも好きなんだが いまいち体験版で面白さがわからなかった 576 名前: 名無しさんの野望 [sage] 投稿日: 2010/08/18(水) 22 49 15 ID tI8Y8FlY . 572 面白い! My~(略しすぎかw)をスタイリッシュにしたような感じ。 グラフィックがきれいになった反面、どこがクリックできるのか慣れないと分かりにくいのが欠点か? BFGに来たらマストバイw . 573 RTSとはぜんぜん違うゲームでしょ。敵もいないし。 My~は、リアルタイム制で制限時間があるので「タイムマネジメント」に分類されてるけど、 本質的には完全にパズルゲームだと思う。 577 名前: 名無しさんの野望 [sage] 投稿日: 2010/08/19(木) 01 04 20 ID GmMcfIWy . 572 自分もあんなに評判がよかった Royal envoyが合わなかった口だけどこれはかなり楽しめた。 bigfishに来たら買おうと思う。 それからMy Kingdom~は何度やっても面白いよね。 以前は簡単にクリアした場所がどうしてもだめだったり、中には今より1万点以上も高いスコ アだったりしてどうやってわたしはこんな点数出したんだろうって考えちゃうw もう何度リピしただろう。 my kingdom for princess 2も面白そうなので早くBFにきて欲しいな。 17 名前: 名無しさんの野望 [sage] 投稿日: 2010/09/24(金) 16 19 41 ID 6PDvZA6M すべてはお姫様1のハイスコアを削除したい ユーザー消しても残るしゲーム自体をアンインストールしても残ってる セーブデータを削除しようと思ったけど ゲームデータのフォルダにセーブデータが見つからない 21 名前: 名無しさんの野望 投稿日: 2010/09/24(金) 19 44 02 ID NrEjCpPo . 17 セーブテータは隠しフォルダになってる。 C \Documents and Settings\All Users\Application Data\ゲーム名\profiles まだXP使ってるんだが、それ以外のOSだと少し違うかもしれん。 33 名前: 17 [sage] 投稿日: 2010/09/25(土) 03 54 40 ID I44Lx5i8 カスタマーに問い合わせました。返事超速でした。 隠しフォルダを表示させてから、以下のフォルダを削除でハイスコアの履歴を消せました。 ご参考までにどうぞ。 c \users\USERNAME\AppData\Roaming\Peace Craft 558 名前: 名無しさんの野望 [sage] 投稿日: 2010/11/04(木) 22 27 19 ID a9EKYhPT . 543 ノシ 特にディナーが好き。リラックスモードでディナーやってると一時間があっという間w 飽きっぽい自分が何周もするのはこれとお姫様の為にとFix-it-upだけだ。 コメント 名前 コメント トップページに戻る
https://w.atwiki.jp/warband/pages/512.html
ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behaviour in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Westeros and Essos need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Westeros and Essos, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leather-ware, and, of course, arms, armour, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisan goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Westeros and Essos is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a centre will be healthy and energetic, and migrants will flock from the nearby regions. The centre will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|You may wish to marry into one of Westeros and Essos' noble families. Marriage is not necessary for someone to rise in power and stature, but it does provide them with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a short cut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Essos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Westerosi society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The continents of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarrelling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favour of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Westeros and Essos makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defence.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a nobles loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Westeros and Essos may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Westeros and Essos are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Westeros and Essos, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Westeros and Essos go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Westeros and most of Essos do not field standing armies, which remain in the field as long as the ruler desires. Rather, these realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Westeros and Essos often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honour, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Westeros and Essos rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_prisioner_system|Prisoner System ip_prisioner_system_text|The skill 'prisoner management' has been removed from A World of Ice and Fire, as it seems unrealistic to manage the number of prisoners in terms of a skill. In A World of Ice and Fire the number of prisoners that the player can have depends on the size of his/her army. That is, the more troops able to keep guard, the more prisoners it can carry. ip_ambush|Ambush ip_ambush_text|The ambushing skill allows you to set up ambushes.^ From the camp game menu, choose to set up an ambush. You will be told the current nature of your ambush, and if you are attacked, you will have the choice to launch the ambush.^ Ambushes can have devastating positive or negative effects. ip_sneaking|Sneaking ip_sneaking_text|The sneaking skill allows you to sneak. From the camp game menu, choose to sneak. Sneaking will reduce your speed.^^However, if you are the attacker, you might have, according to you sneaking check, some combat bonus (but not as great as you would have for an ambush). ip_entrenchment|Camp Entrenchment ip_entrenchment_text|When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run receives the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns within the Known World, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellent base of operations for sieges or incursions into enemy territory. ip_siege_warfare|Siege Warfare ip_siege_warfare_text| One of the things missed in Warband was completely realistic siege warfare. A World of Ice and Fire exploits this to the fullest. Now when the player besieges a settlement two paths can be taken to subjugate the place by debilitation (hunger, diseases ...) and by assault.^^In the first case, the player's mission is to encircle the settlement (you need 200 or more men) and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy food reserves of the settlement. This type of action will take longer, but also prevent a large number of casualties.^^In the second case direct action is taken, provided assault equipment is available (ladders, battering ram, ramps, mantlets ...) or offensive actions (wearing down the defenders, burning their houses and walls ...). This is when the player feels ready to launch a full-scale assault to conquer the settlement. This type of action has the advantage that the place can be vanquished in a short amount of time, but usually at a very high cost of lives.^^In addition to the above, a new system of assault involving both types of siege tactics is also available. When the settlement has a port, the player may equip a fleet and block the port. The player can then choose to continue the siege until the surrender by debilitation, or lead an assault by sea.^^The complexity and characteristics of the new siege system is long, and the best thing is to discover and develop strategies for yourself. Welcome to Realistic Siege Warfare. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries at various harbours on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the shipwright in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the town menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When travelling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behaviour of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny. This ca be somewhat reversed if the player chooses Ironborn as his culture when he created his character.^^Some troops like Sailors and certain Ironborn troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^^With a reasonably large fleet, one may attack towns from their sea sides. To do so, simply click on the enemy port town and you will have option to attack it once you reach it without first disembarking. ip_ship_info|Ships ip_ship_info_text|Sooner or later, you'll want to invest in a ship. There are several reasons to do this. Over the long term, it is the cheapest form of sea travel. It gives you complete freedom in movement on the sea. It opens new opportunities for trading and raiding.^^On the other hand, there are downsides. First of all, a ship is expensive, and you will have to save up some money to afford one. Furthermore, a ship can carry only a limited amount of troops.^^Another important consideration is speed. With a faster ship, you will more successfully catch or flee from other ships. The speed of a ship is determined by its type and condition.^^Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of Ash wood need to be repaired more often.^^When you feel ready to buy a ship, click on 'See the ships' in the town menu of a port town or talk to the shipwright. Port towns can have up to three ships for sale, but sometimes none are available. The type and amount of ships offered changes over time. To see your ship, you can click on 'See the ships' in the town menu or walk to its pier.^^In a port, one may customize the sail of a ship or paint any ship made of oak. There is one special sail which is reserved for the ships of the player. It can be changed with a dedicated graphic editor. For further information, see the 'Your Custom Sails' folder among the files of this mod.^^Once you have a ship, the shipwright will interact with you in a different way and won't hesitate to offer advice. Shipwrights also offer to custom build ships. Better ships may require special materials that you will need to obtain and bring with you. Better ships also require more time for their construction and the more talented shipwrights in Ironborn ports. The first seven ships you have built can be named freely in the ship customization menu.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Maesters in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed.^^If a wound is not treated after some time, it will change to a scar, and the negative effects will then become permanent. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in A World of Ice and Fire, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sailing Master,' 'Navigation' and 'Looting.'^^One's Sailing Master level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sailing Master level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_AWoIaF_formations|Battle Keys and Orders ip_AWoIaF_formations_text|Advanced Formations active with F4 in Battle, then ^F4 - Form ranks - with best troops up front,^F7 - Form square - no particular order,^F5 - Form shield wall - ranks with shields in front and longer weapons in back,^F6 - Form wedge - with best troops up front,^F8 - Break any current formation,^^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.^Memorize Division Placement and Formation active with F2 in Battle, then ^F7 - Memorize relative position to player and formation,^F8 - Revert to default relative position to player and formation,^^Orders active with F5 in Battle, then ^F5 or Key Z - Order 'use onehand weapons',^F6 or Key T - Order 'use twohands and polearms weapons',^F7 or Key N - Order 'use ranged weapons',^F8 or Key O - Order 'don't use shields',^^Hold-F1 on an enemy division - and the divisions you have selected will attack it,^^Others ^key U - Battlecry (encourage your wounded troop's) - You need to have the 'Natural Leader' trait,^key B - Warcry (scare away enemies surrounding you) - You need to have the 'Warrior' trait,^key T - Use Fire arrows (your troops will light their arrows. Used for sieges and ship battles only),^Key H - Use to call your horse in battle,^key F6 - Skirmish order (your troops avoid the enemy, moving away as the enemy approaches),^key F9 - Order beginning or ending volley fire for archers,^Right Click + Left Click - Shield Bash. ip_wolf_companion|Wolf/Dog Companion ip_wolf_companion_text|On the battlefield, your wolf/dog is placed in division 9. The skills and abilities of your wolf/dog companion can be improved by giving him good food. ip_quarters|Quarters ip_quarters_text|Quarters allow you leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_special_troops|Special Troops ip_special_troops_text|There are various special troops in A World of Ice and Fire that allow you to reap extra stats depending on the amount you have in your party.^^Below you can see the number needed ^^Hornmen^1+ = + 1 tactics^10+ = + 2 tactics^30+ = + 3 tactics^^Standard Bearers^1+ = + 1 leadership^10+ = + 2 leadership^30+ = + 3 leadership^^Religious Troops^1+ = + 1 surgery^10+ = + 2 surgery^30+ = + 3 surgery^^Vet Ironborn Reaver^5+ = + 1 looting^10+ = + 2 looting^40+ = + 3 looting^^Shepherd^1+ = + 1 foraging^10+ = + 2 foraging^30+ = + 3 foraging^^Unsullied^10+ = + 1 tactics^30+ = + 2 tactics^100+ = + 3 tactics^^Spy^5+ = + 1 spotting^10+ = + 2 spotting ip_wiki_and_forums|A World of Ice and Fire Wiki and Forums ip_wiki_and_forums_text|Don't forget to visit our wiki and forums for further information on this mod^- Forums https //www.aworldoficeandfire.co.uk/forum^- Wiki https //aworldoficeandfire.co.uk/wiki^- Patreon Page https //www.patreon.com/awoiaf^- Twitter @therealproduno^- YouTube https //www.youtube.com/user/produno^- ModDB Page https //www.moddb.com/mods/a-world-of-ice-and-fire ip_credits|Credits ip_credits_text|Please visit https //aworldoficeandfire.co.uk/wiki/index.php/Credits to see a full list of credits.
https://w.atwiki.jp/tiger/pages/8.html
RhoB null mice have retarded vascular development in the retina. SOS1-/- mice impair placental development. The interaction between DOC and CSW is needed for normal eye development. Gab1 and Gab2 are phosphorylated by EPO signal. Overexpression of Gab1 in kidney epithelial cells of a mouce results in constitutive and ligand-independent cell scattering and branching morphogenesis. RhoB null mice have retarded vascular development in the retina. 1 Genes Dev. 2003 Nov 1;17(21) 2721-32. RhoB controls Akt trafficking and stage-specific survival of endothelial cells during vascular development. Adini I, Rabinovitz I, Sun JF, Prendergast GC, Benjamin LE. Beth Israel Deaconess Medical Center, Harvard Medical School, Boston, Massachusetts 02215, USA. Blood vessel formation is a complex morphological process that is only beginning to be understood at the molecular level. In this study, we demonstrate a novel and critical role for the small GTPase, RhoB, in vascular development. RhoB null mice have retarded vascular development in the retina characterized by altered sprout morphology. Moreover, pharmaceutical means to deplete RhoB in neonatal rats is associated with apoptosis in the sprouting endothelial cells of newly forming vessels. Similarly, acute depletion of RhoB by antisense or dominant-negative strategies in primary endothelial cell culture models led to apoptosis and failures in tube formation. We identified a novel link between RhoB and the Akt survival signaling pathway to explain these changes. Confocal microscopy revealed that RhoB is highly localized to the nuclear margin with a small percentage found inside the nucleus. Similarly, total Akt is throughout the cell but has increased accumulation at the nuclear margin, and active phosphorylated Akt is found primarily inside the nucleoplasm, where it partially colocalizes with the RhoB therein. We show that this colocalization is functionally relevant, because when RhoB was depleted, Akt was excluded from the nucleus and total cellular Akt protein was decreased in a proteosome-dependent manner. Because the function of RhoB in vivo appears to only be rate limiting for endothelial cell sprouting, we propose that RhoB has a novel stage-specific function to regulate endothelial cell survival during vascular development. RhoB may offer a therapeutic target in diseases such as cancer, diabetic retinopathy, and macular degeneration, where the disruption of sprouting angiogenesis would be desirable. Publication Types Research Support, Non-U.S. Gov t Research Support, U.S. Gov t, P.H.S. PMID 14597666 [PubMed - indexed for MEDLINE] SOS1-/- mice impair placental development. 1 EMBO J. 2000 Feb 15;19(4) 642-54. The Sos1 and Sos2 Ras-specific exchange factors differences in placental expression and signaling properties. Qian X, Esteban L, Vass WC, Upadhyaya C, Papageorge AG, Yienger K, Ward JM, Lowy DR, Santos E. Laboratory of, National Cancer Institute, Bethesda, MD 20892, USA. Targeted disruption of both alleles of mouse sos1, which encodes a Ras-specific exchange factor, conferred mid-gestational embryonic lethality that was secondary to impaired placental development and was associated with very low placental ERK activity. The trophoblastic layers of sos1(-/-) embryos were poorly developed, correlating with high sos1 expression in wild-type trophoblasts. A sos1(-/-) cell line, which expressed readily detectable levels of the closely related Sos2 protein, formed complexes between Sos2, epidermal growth factor receptor (EGFR) and Shc efficiently, gave normal Ras.GTP and ERK responses when treated with EGF for or =10 min and was transformed readily by activated Ras. However, the sos1(-/-) cells were resistant to transformation by v-Src or by overexpressed EGFR and continuous EGF treatment, unlike sos1(+/-) or wild-type cells. This correlated with Sos2 binding less efficiently than Sos1 to EGFR and Shc in cells treated with EGF for or =90 min or to v-Src and Shc in v-Src-expressing cells, and with less ERK activity. We conclude that Sos1 participates in both short- and long-term signaling, while Sos2-dependent signals are predominantly short-term. PMID 10675333 [PubMed - indexed for MEDLINE] The interaction between DOC and CSW is needed for normal eye development. 1 EMBO J. 1999 Dec 15;18(24) 6950-61. Recruitment of the protein tyrosine phosphatase CSW by DOS is an essential step during signaling by the sevenless receptor tyrosine kinase. Herbst R, Zhang X, Qin J, Simon MA. Department of Biological Sciences, Stanford University, Stanford, CA 94305-5020, USA. The pleckstrin homology (PH) domain-containing protein Daughter of Sevenless (DOS) is an essential component of the Sevenless receptor tyrosine kinase (SEV) signaling cascade, which specifies R7 photoreceptor development in the Drosophila eye. Previous results have suggested that DOS becomes tyrosine phosphorylated during SEV signaling and collaborates with the protein tyrosine phosphatase CSW. We have investigated this possibility by identifying tyrosine residues 801 and 854 of DOS as the phosphorylated binding sites for the CSW SH2 domains. We show that these sites become phosphorylated in response to SEV activation and that phosphorylation of both sites is required to allow CSW to bind DOS. Mutant DOS proteins in which either Y801 or Y854 of DOS has been changed to phenylalanine are unable to function during signaling by SEV and other receptor tyrosine kinases. In contrast, we find that a mutant DOS protein in which all tyrosine phosphorylation sites except Y801 and Y854 have been removed is able effectively to provide DOS function during SEV signaling and to rescue the lethality associated with dos loss-of-function mutations. These results indicate that a primary role for DOS during signaling by SEV and other receptor tyrosine kinases is to become phosphorylated at Y801 and Y854 and then recruit CSW. PMID 10601017 [PubMed - indexed for MEDLINE] Gab1 and Gab2 are phosphorylated by EPO signal. 1 Blood. 2004 Jun 15;103(12) 4457-65. Epub 2004 Feb 24. Tyrosine kinase receptor RON functions downstream of the erythropoietin receptor to induce expansion of erythroid progenitors. van den Akker E, van Dijk T, Parren-van Amelsvoort M, Grossmann KS, Schaeper U, Toney-Earley K, Waltz SE, Lowenberg B, von Lindern M. Department of Hematology, Erasmus MC, PO Box 1738, 3000 DR Rotterdam, the Netherlands. Erythropoietin (EPO) is required for cell survival during differentiation and for progenitor expansion during stress erythropoiesis. Although signaling pathways may couple directly to docking sites on the EPO receptor (EpoR), additional docking molecules expand the signaling platform of the receptor. We studied the roles of the docking molecules Grb2-associated binder-1 (Gab1) and Gab2 in EPO-induced signal transduction and erythropoiesis. Inhibitors of phosphatidylinositide 3-kinase and Src kinases suppressed EPO-dependent phosphorylation of Gab2. In contrast, Gab1 activation depends on recruitment and phosphorylation by the tyrosine kinase receptor RON, with which it is constitutively associated. RON activation induces the phosphorylation of Gab1, mitogen-activated protein kinase (MAPK), and protein kinase B (PKB) but not of signal transducer and activator of transcription 5 (Stat5). RON activation was sufficient to replace EPO in progenitor expansion but not in differentiation. In conclusion, we elucidated a novel mechanism specifically involved in the expansion of erythroblasts involving RON as a downstream target of the EpoR. PMID 14982882 [PubMed - indexed for MEDLINE] Overexpression of Gab1 in kidney epithelial cells of a mouce results in constitutive and ligand-independent cell scattering and branching morphogenesis. 1 Nature. 1996 Nov 14;384(6605) 173-6. Interaction between Gab1 and the c-Met receptor tyrosine kinase is responsible for epithelial morphogenesis. Weidner KM, Di Cesare S, Sachs M, Brinkmann V, Behrens J, Birchmeier W. Max Delbruck Center for Molecular Medicine, Berlin, Germany. The proteins Gab1 and the related DOS (for daughter of sevenless ) each bind to substrates of tyrosine kinases like Grb2 or Corkscrew, and act in signalling pathways downstream of tyrosine kinase receptors. Here we show that Gab1 interacts directly with the c-met-encoded receptor tyrosine kinase but not with a number of other tyrosine kinases from different subfamilies. A newly identified proline-rich domain of Gab1 is responsible for the binding of this protein to the tyrosine-phosphorylated bidentate docking site in c-Met. Expression of Gab1 in epithelial cells is sufficient to induce the c-Met-specific activities, including branching morphogenesis. Thus we have discovered a new phosphotyrosine interaction domain in Gab1 and shown that Gab1 is the substrate of the c-Met receptor tyrosine kinase that mediates epithelial morphogenesis. PMID 8906793 [PubMed - indexed for MEDLINE]
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Market Scenario The elements responsible for developing the railroad stage security market include the rising need to limit the danger of unapproved admittance to stages and expanding interest for extra help and progressed answers for security the executives. Railroad traveler security is interlinked with the wellbeing and security of rail line resources like rail line stages and trains. Limiting unapproved access with the assistance of control frameworks guarantees an undeniable degree of safety for travelers as well as products at the rail route stage. Global Railway Platform Security Market is expected to register a CAGR of 5.5% during the review period, 2019–2025. A few measures are taken to limit unapproved access through fencing for railroad tracks, the establishment of CCTVs at high-hazard areas, the arrangement of data to chance gatherings, and the increase of oversight. Access control frameworks assume an essential part in forestalling unapproved access via the robotizing passage and leave activities and getting significant regions. In addition, the section of unapproved people and an enormous number of guests lead to unmanageable groups on railroad stages with the presence of automated multi-passage and leave focuses at stations that can be powerless against security dangers; subsequently, the need to limit the danger of unapproved admittance to stages has expanded. The worldwide railroad stage security market has been sectioned based on the part, application, and locale. Under the part section arrangements, sub-fragment is ascribed to holding potential development possibilities though, among the administrations sub-portion, oversaw administrations are relied upon to develop fundamentally during the figure time frame. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/8742 Competitive Outlook The Global Railway Platform Security Market is characterized by the presence of several regional and local providers. Some of the key players in the market are Honeywell (US), Indra Sistemas (Spain), Huawei (China), Bosch (Germany), Atos (France), FLIR Systems (US), Axis Communications (Sweden), talent (UK), Zhejiang Dahua (US), Hikvision (China), STANLEY (US), Wabtec (US), L T Technology Services (India), Mitsubishi Electric (Japan), Genetec (Canada), Knorr-Bremse (Germany), Nabtesco (Japan), Senstar (Canada), Avnet (US), and Anixter (US) among others. Segmentation The Global Railway Platform Security Market has been divided in view of parts, applications, and districts. By part, the market has been sectioned into arrangements and administrations. The arrangement section covers sensors, caution frameworks, and video observation frameworks. The different sorts of sensors remembered for the sensors fragment are microwave sensors, infrared sensors, fiber optic sensors, radar sensors, and different sensors. The video reconnaissance frameworks section has been additionally divided into programming and equipment. The equipment section incorporates cameras and capacity gadgets, while the product fragment incorporates astute video examination programming and video the board programming. By administrations, the market has been partitioned into proficient administrations and overseen administrations. By application, the market has been fragmented into metros and trains. The locales remembered for the review are North America, Europe, Asia-Pacific, the Middle East and Africa, and South America. Regional Analysis Geologically, Global Railway Platform Security Market has been arranged into four locales, in particular North America, Europe, Asia-Pacific, Middle East and Africa, and South America. North America is relied upon to overwhelm the worldwide railroad stage security market with the most noteworthy portion of the overall industry, though Asia-Pacific (APAC) is relied upon to be the quickest developing area in the rail line stage security market because of the expanding reception of trend-setting innovations and expanding GDP of Asia-Pacific nations. Additionally, likely economies in the Asia-Pacific area like China, Korea, Australia, Singapore, Hong Kong, and India are quickly putting resources into the innovative change as would be considered normal to fuel the development of the Global Railway Platform Security Market around here. Industry News September 2019 Honeywell sent off another product named Forge Cybersecurity Platform that improves, fortifies and scales online protection for resource concentrated organizations and basic foundation confronting digital dangers. The new programming securely moves information starting with one site then onto the next, utilizes tasks information to reinforce endpoint and organization security, and further develops online protection consistency. February 2019 Indra Sistemas joined forces with Begirale, an innovation-based organization that had practical experience in PC vision and PC insight. As per the association, Indra Sistemas would utilize Begirale s items, Begicrossing and Begirail, to further develop rail line wellbeing. November 2018 Hikvision refreshed the adaptations of its warm profound learning shot cameras, which offer different upgraded capacities for border security, alongside the high-level discharge recognition innovation. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/railway-platform-security-market-8742 List of Tables Table 1 Global Railway Platform Security Market By Region, 2020-2027 Table 2 North America Railway Platform Security Market by Country, 2020-2027 Table 3 Europe Railway Platform Security Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global Railway Platform Security Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Five Forces Analysis of Global Railway Platform Security Market Continued… Similar Report Application Management Services Market By Service-Type (System Integration, Consulting Services, Modernization Services, And Others), By Organization Size, By Deployment, And By End-Users Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #growth #trend #report #analyis #share #marketing #forecast #digital #geographic #demographic #gnews Plugin Error キーワードを入力してください。 #tech #researchreport #marketreport #futrue
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